// ==== Additional Includes ====
// Don't have all of the following included at once, it'll cost memory and time
// to parse!
#include "CHARS.INC"    // A complete library of character objects, by Ken Maeno
#include "CONSTS.INC"   // Various constants and alias definitions
#include "FINISH.INC"   // Some basic finishes
#include "GLASS.INC"    // Glass textures
#include "GOLDS.INC"    // Gold textures
#include "METALS.INC"   // Metallic pigments, finishes, and textures
#include "RAD_DEF.INC"  // Some common radiosity settings
#include "SHAPES.INC"   // Standard objects from POV-Ray's earlier days
#include "SHAPES2.INC"  // Useful, but seldom used shapes
#include "SHAPESQ.INC"  // Pre-defined quartic shapes
#include "SKIES.INC"    // Ready defined sky spheres
#include "stars.inc"    // Some star fields
#include "stdcam.inc"   // Standard cameras
#include "STONES.INC"   // Binding include-file for STONES1 and STONES2
#include "STONES1.INC"  // Great stone-textures created by Mike Miller
#include "STONES2.INC"  // More, done by Dan Farmer and Paul Novak
#include "WOODMAPS.INC" // Basic wooden colormaps
#include "WOODS.INC"    // Great wooden textures created by Dan Farmer and Paul Novak

